How Terminus Elo Works

Simple version: beat better teams, go up faster. Lose to weaker teams, go down faster. Close games = small changes.

No manual boosts Map-by-map rating
Example Elo over time
⬆️ Upset win vs higher rated team

The basic idea

Elo is a rating that tries to answer one question: “How likely is this team to win?”. After every map:

What affects your Elo?

1. Team ratings

We take the average Elo of each team in that map. This tells us which team is the favourite.

2. Result

Did your team win, lose, or draw? Winning as an underdog is worth more than winning as the favourite.

3. Scoreline

We look at the score (e.g. 13–2 vs 13–11). Big stomps give slightly bigger swings than nail-biters.

4. Experience

New players move faster. The more maps you play, the more stable your rating becomes.

Rating ranges & vibes

These are the Elo bands used on Terminus. Your level icon on the stats page comes from these ranges.

Level 1 badge
Level 1 · 100–500
New to the server or still warming up. Learning maps, crosshair placement and basic utility.
Level 2 badge
Level 2 · 501–750
Starting to get comfortable. Hitting shots, trying roles, still a bit inconsistent.
Level 3 badge
Level 3 · 751–900
Solid mechanical base. You know the maps and can hold your own in most fights.
Level 4 badge
Level 4 · 901–1050
Teamplay starts to matter. Trading, basic nades, and punishing bad peeks.
Level 5 badge
Level 5 · 1051–1200
Strong core skills. You understand tempo, mid-round calling and basic counter-strats.
Level 6 badge
Level 6 · 1201–1350
Consistent impact. Good utility, clutch potential, and you punish teams that pug it out.
Level 7 badge
Level 7 · 1351–1530
High level stack. You win most games vs lower levels and push better teams to the limit.
Level 8 badge
Level 8 · 1531–1750
Advanced gamesense and utility. Reads, fakes and rotations feel very deliberate.
Level 9 badge
Level 9 · 1751–2000
Server demons. You rarely lose to anything below you and carry hard in tight games.
Level 10 badge
Level 10 · 2001+
Absolute grinders. Top of the ladder, tiny Elo moves, and everyone knows your name.

Example: upset win

Here’s a simplified example of what happens when a lower-rated team beats a higher-rated team 13–2:

Player Old Elo Δ this map New Elo
Underdog entry 980 +42 1022
Underdog awper 1030 +26 1056
Favoured IGL 1100 -42 1058
Favoured rifler 1070 -26 1044

Why so swingy? The system expected the higher-rated team to win. When the underdogs stomp them, Elo corrects: the underdogs shoot up and the favourites drop.

FAQ