How Terminus Elo Works

Simple version: beat better teams, go up faster. Lose to weaker teams, go down faster. Close games = small changes.

No manual boosts Map-by-map rating
Example Elo over time
⬆️ Upset win vs higher rated team

The basic idea

Elo is a rating that tries to answer one question: “How likely is this team to win?”. After every map:

What affects your Elo?

1. Team ratings

We take the average Elo of each team in that map. This tells us which team is the favourite.

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2. Result

Did your team win, lose, or draw? Winning as an underdog is worth more than winning as the favourite.

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3. Scoreline

We look at the score (e.g. 13–2 vs 13–11). Big stomps give slightly bigger swings than nail-biters.

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4. Experience

New players move faster. The more maps you play, the more stable your rating becomes.

Rating ranges & vibes

These are the Elo bands used on Terminus. Your level icon on the stats page comes from these ranges.

Level 1 badge
Level 1 · 100–500
New to the server or still warming up. Learning maps, crosshair placement and basic utility.
Level 2 badge
Level 2 · 501–750
Starting to get comfortable. Hitting shots, trying roles, still a bit inconsistent.
Level 3 badge
Level 3 · 751–900
Solid mechanical base. You know the maps and can hold your own in most fights.
Level 4 badge
Level 4 · 901–1050
Teamplay starts to matter. Trading, basic nades, and punishing bad peeks.
Level 5 badge
Level 5 · 1051–1200
Strong core skills. You understand tempo, mid-round calling and basic counter-strats.
Level 6 badge
Level 6 · 1201–1350
Consistent impact. Good utility, clutch potential, and you punish teams that pug it out.
Level 7 badge
Level 7 · 1351–1530
High level stack. You win most games vs lower levels and push better teams to the limit.
Level 8 badge
Level 8 · 1531–1750
Advanced gamesense and utility. Reads, fakes and rotations feel very deliberate.
Level 9 badge
Level 9 · 1751–2000
Server demons. You rarely lose to anything below you and carry hard in tight games.
Level 10 badge
Level 10 · 2001+
Absolute grinders. Top of the ladder, tiny Elo moves, and everyone knows your name.

Example: upset win

Here’s a simplified example of what happens when a lower-rated team beats a higher-rated team 13–2:

Player Old Elo Δ this map New Elo
Underdog entry 980 +42 1022
Underdog awper 1030 +26 1056
Favoured IGL 1100 -42 1058
Favoured rifler 1070 -26 1044

Why so swingy? The system expected the higher-rated team to win. When the underdogs stomp them, Elo corrects: the underdogs shoot up and the favourites drop.

FAQ